Poker Terms
Action
A term for betting & raising
Ante
A small portion of a bet contributed by each player
to seed the pot at the beginning of a poker hand.
All-In
If a player runs out of chips while betting or calling,
he is considered to be all-in. In table stakes games,
a player may not go into his pocket for more money during
a hand. If he runs out, a side pot is created in which
he has no interest. However, he can still win the pot
for which he had the chips.
Backdoor
Catching both the turn and river card to make a drawing
hand. For instance, suppose you have As-5s. The flop
comes Ad-2c-8s. You bet and are called. The turn is
the Ts, and then the river is the Js. You've made a "backdoor" nut flush. See also "runner."
Bad Beat
To have a hand that is a large underdog beat a heavily
favored hand. It is generally used to imply that the
winner of the pot had no business being in the pot at
all, and it was the wildest of luck that he managed
to win the pot.
Big Blind
The larger of the two blinds typically used in a Hold’em
game. The big blind is a full first round bet. See also
"blind" and "small blind."
Blank
A board card that doesn't seem to affect the standings
in the hand. If the flop is As-Jd-Ts, then a turn card
of 2h would be considered a blank. On the other hand,
the 2s would not be.
Blind
A forced bet (or partial bet) put in by one or more
players before any cards are dealt. Typically, blinds
are put in by players immediately to the left of the
button.
Board
The community cards in a Hold’em game -- the flop,
turn, and river cards together. Example: "There
wasn't a single heart on the board."
Bot
Short for "robot". In a poker context, a program
that plays poker online with no (or minimal) human intervention.
Bottom Pair
A pair with the lowest card on the flop. If you have
As-3s, and the flop comes Kd-Jh-3c, you have flopped
bottom pair.
Brick & Mortar
A "real" casino or cardroom with a building,
tables, dealers, etc., as opposed to an online poker
site.
Bubble
(1) The point at which only one player must bust out
before all others win some money in a tournament.
(2) The person who was unfortunate enough to finish
in that position.
Burn
To discard the top card from the deck, face down. This
is done between each betting round before putting out
the next community card(s). It is security against any
player recognizing or glimpsing the next card to be
used on the board.
Button
A white disk that indicates the dealer. Also used to
refer to the player on the button.
Buy
(1) As in "buy the pot." To bluff, hoping
to "buy" the pot without being called.
(2) As in "buy the button." To bet or raise,
hoping to make players between you and the button fold,
thus allowing you to act last on subsequent betting
rounds.
Buy-In
An amount of money you pay to enter a tournament. Often
expressed as two numbers, such as $100+9, meaning that
it costs $109 to enter the tournament; $100 goes into
the prize fund and $9 goes to the house.
Call
To put into the pot an amount of money equal to the
most recent bet or raise. The term "see" (as
in "I'll see that bet") is considered colloquial.
Calling Station
A weak-passive player who calls a lot, but doesn't raise
or fold much. This is the kind of player you like to
have in your game.
Cap
To put in the last raise permitted on a betting round.
This is typically the third or fourth raise.
Case
The last card of a certain rank in the deck. Example: "The flop came J-8-3; I've got pocket jacks, he's
got pocket 8's, and then the case eight falls on the
river, and he beats my full house."
Center Pot
The first pot created during a poker hand, as opposed
to one or more "side" pots created if one
or more players goes all-in. Also "main pot."
Chat
Typed conversation that you can have with other players
at an online poker site.
Check
(1) To not bet, with the option to call or raise later
in the betting round.
(2) Another word for chip, as in poker chip.
Check-Raise
To check and then raise when a player behind you bets.
Occasionally you will hear people say this is not fair
or ethical poker. Almost all casinos permit check-raising,
and it is an important poker tactic. It is particularly
useful in low-limit Hold’em where you need extra
strength to narrow the field if you have the best hand.
Chop
An agreement between the two players with blinds to
simply take their blinds back rather than playing out
the hand if nobody enters the pot in front of them.
Clean Out
A card that would almost certainly make your hand best.
If you are drawing at a straight, but there is a flush
draw possible, then the cards that make your straight
but also the flush are not clean outs.
Cold Call
To call more than one bet in a single action. For instance,
suppose the first player to act after the big blind
raises. Now any player acting after that must call two
bets "cold." This is different from calling
a single bet and then calling a subsequent raise.
Come Hand
A drawing hand (from the craps term).
Complete Hand
A hand that is defined by all five cards -- a straight,
flush, full house, four of a kind, or straight flush.
Connector
A Hold’em starting hand in which the two cards
are one apart in rank. Examples: KQs, 76.
Counterfeit
To make your hand less valuable because of board cards
that duplicate it. Example: you have 87 and the flop
comes 9-T-J, so you have a straight. Now an 8 comes
on the turn. This has counterfeited your hand and made
it almost worthless.
Crack
To beat a hand -- typically a big hand. You hear this
most often applied to pocket aces: "Third time
tonight I've had pocket aces cracked."
Cripple
As in "to cripple the deck." Meaning that
you have most or all of the cards that somebody would
want to have with the current board. If you have pocket
kings, and the other two kings flop, you have crippled
the deck.
Crying Call
A call that you make expecting to lose, but feel that
you must make anyway because of the pot odds.
Cut-Off
The position (or player) who acts one before the button.
Dead Money
(1) Money contributed to a pot by a player no longer
in the pot.
(2) A player in a tournament who has no realistic chance
of winning.
Dog
Shortened form of "underdog."
Dominated Hand
A hand that shares one card with another hand, but with
a smaller second card. For instance, K3 is "dominated" by KQ.
Draw
To play a hand that is not yet good, but could become
so if the right cards come, such as a straight of flush
draw.
Draw Dead
Trying to make a hand that, even if made, will not win
the pot. If you're drawing to make a flush, and your
opponent already has a full house, you are "drawing
dead." Of course, this is a bad condition to be
in.
Equity
Your "rightful" share of a pot. If the pot
contains $80, and you have a 50% chance of winning it,
you have $40 equity in the pot. This term is somewhat
fanciful since you will either win $80 or $0, but it
gives you an idea of how much you can "expect" to win.
Expectation
The average profit (or loss) you expect to make in the
long term.
Extra Blind
A blind put in by a player just entering the game, returning
to the game, or otherwise changing his position at the
table. See also "blind" and "post."
Family Pot
A pot in which all of the players call before the flop.
Fast Play
To play a hand aggressively, betting and raising as
much as possible. Example: "When you flop a set
but there's a flush draw possible, you have to play
it fast."
Fish
A poor player -- one who gives his money away.
Flop
The first three community cards, put out face up, all
together.
Fold Equity
The extra value you get from a hand when you force an
opponent to fold. That is, if you don't have to see
a showdown, your hand has more value than if you do.
Foul
A hand that may not be played for one reason or another.
A player with a foul hand may not make any claim on
any portion of the pot. Example: "He ended up with
three cards after the flop, so the dealer declared his
hand foul."
Free Card
A turn or river card on which you don't have to call
a bet because of play earlier in the. For instance,
if you are on the button and raise when you flop a flush
draw, your opponents may check to you on the turn. If
you make your flush on the turn, you can bet. If you
don't get it on the turn, you can check as well, seeing
the river card for "free."
Free Roll
One player has a shot at winning an entire pot when
he is currently tied with another player. For instance,
suppose you have Ac-Qc and your opponent has Ad-Qh.
The flop is Qs-5c-Tc. You are tied with your opponent
right now, but are free rolling, because you can win
the whole pot and your opponent can't. If no club comes,
you split the pot with him; if it does come, you win
the whole thing.
Gap Hand
A starting hand with cards more than one rank apart.
For instance, T9 is a one-gap hand. 86 is a two-gap
hand.
Gutshot Straight
A one-card straight. If you have 9s-8s, the flop comes
7c-5h-2d, and the turn is the 6c, you've made your gutshot
straight.
Heads-Up
A pot with only two players involved.
Hit
As in "the flop hit me," meaning the flop
contains cards that help your hand. If you have AK,
and the flop comes K-7-2, it hit you.
House
The establishment running the game.
Implied Odds
The amount of money you can expect to win if you make
your hand compared to the amount it currently costs
to call a bet.
Jackpot
A special bonus paid to the loser of a hand if he gets
a very good hand beaten. The jackpot is funded with
money removed from the game as part of or in addition
to the rake.
Jam
To move all-in in a no-limit (or pot-limit) game.
Kicker
An unpaired side card used to determine the better of
two near-equivalent hands. For instance, suppose you
have AK and your opponent has AQ. If the flop has an
ace in it, you both have a pair of aces, but you have
a king kicker.
Leak
A weakness in your game that causes you to win less
money than you would otherwise.
Limp
To call a bet rather than raise, usually referring to
pre-flop action.
Live Blind
A forced bet put in by one or more players before any
cards are dealt. The "live" means those players
still have the option of raising when the action gets
back around to them.
Live
Cards that are not duplicated in an opponent's stronger
hand. For example, if you have A9 and your opponent
has AJ, then your ace is not "live" because
making a pair of aces won't do you any good. The nine,
however, is live; making a pair of nines gives you the
better hand.
Maniac
A player who does a lot of hyper-aggressive raising,
betting, and bluffing. A true maniac is not a good player,
but is simply doing a lot of gambling. However, a player
who occasionally acts like a maniac and confuses his
opponents is quite dangerous.
Made Hand
A hand to which you're drawing, or one good enough that
it doesn't need to improve.
Micro-Limit
Games so small that they couldn't be profitably dealt
in a real cardroom. They exist only at online poker
sites. You might arbitrarily call games $.25-.50 and
smaller "micro-limit."
Muck
The pile of folded and burned cards in front of the
dealer. Example: "His hand hit the muck so the
dealer ruled it folded even though the guy wanted to
get his cards back." Also used as a verb. Example:
"He didn't have any outs so he mucked his hand."
No-Limit
A version of poker in which a player may bet any amount
of chips (up to the number in front of him) whenever
it is his turn to act. It is a very different game from
limit poker.
Nuts
The best possible hand given the board. If the board
is Ks-Jd-Ts-4s-2h, then As-Xs is the nuts. You will
occasionally hear the term applied to the best possible
hand of a certain category, even though it isn't the
overall nuts. For the above example, somebody with Ah-Qc
might say they had the "nut straight."
Offsuit
A Hold’em starting hand with two cards of different
suits.
One-Gap
A Hold’em starting hand with two cards two apart
in rank. Examples: J9s, 64.
Out
A card that improve your hand.
Outrun
To beat an opponent by drawing to a better hand.
Overcall
To call a bet after one or more others players have
already called.
Overcard
A card higher than any card on the board. For instance,
if you have AQ and the flop comes J-7-3, you don't have
a pair, but you have two overcards.
Overpair
A pocket pair higher than any card on the flop. If you
have QQ and the flop comes J-8-3, you have an overpair.
Pat
A hand that you make on the flop. For instance, if you
have two spades in your hand and the flop has three
spades, then you've flopped a pat spade flush.
Pay Off
To call a bet when the bettor is representing a hand
that you can't beat, but the pot is sufficiently large
to justify a call anyway. Example: "He played it
exactly like he made the flush, but I had top set so
I paid him off."
Play the Board
To show down a hand in Hold’em when your cards
don't make a hand any better than is shown on the board.
For instance, if you have 22, and the board is 4-4-9-9-A
(no flush possible), then you must "play the board":
the best possible hand you can make doesn't use any
of your cards. Note that if you play the board, the
best you can do is split the pot with all remaining
players.
Pocket
Your unique cards that only you can see. For instance, "He had pocket sixes" (a pair of sixes), or
"I had ace-king in the pocket."
Pocket Pair
A Hold’em starting hand with two cards of the
same rank, making a pair. Example: "I had big pocket
pairs seven times in the first hour. What else can you
ask for?"
Post
To put in a blind bet, generally required when you first
sit down at a table and are not in the big blind. You
may also be required to post a blind if you change seats
at the table in a way that moves you away from the blinds.
Pot-Committed
A state where you are essentially forced to call the
rest of your stack because of the size of the pot and
your remaining chips.
Pot-Limit
A version of poker in which a player may bet up to the
amount of money in the pot whenever it is his turn to
act.
Pot Odds
The amount of money in the pot compared to the amount
you must put in the pot to continue playing.
Price
The pot odds you are getting for a draw or call.
Protect
(1) To keep your hand or a chip on your cards. This
prevents them from being fouled by a discarded hand,
or accidentally mucked by the dealer.
(2) To invest more money in a pot so blind money that
you've already put in isn't "wasted.
Put On
To mentally assign a hand to a player for the purposes
of playing out your hand. Example: "He raised on
the flop, but I put him on a draw, so I re-raised and
then bet the turn."
Quads
Four of a kind.
Ragged
A flop (or board) that doesn't appear to help anybody
very much. A flop that came down Jd-6h-2c would look
ragged.
Rainbow
A flop that contains three different suits, thus no
flush can be made on the turn. Can also mean a complete
five card board that has no more than two of any suit,
thus no flush is possible.
Rake
An amount of money taken out of every pot by the dealer.
This is the cardroom's income.
Rank
The numerical value of a card (as opposed to its suit).
Example: "jack," "seven."
Rebuy
An option to buy back into a tournament after you've
lost all your chips. Tournaments may offer one or more
rebuys or (often) none at all.
Represent
To play as if you hold a certain hand. For instance,
if you raised before the flop, and then raised again
when the flop came ace high, you would be representing
at least an ace with a good kicker.
Ring Game
A regular poker game as opposed to a tournament. Also
referred to as a "live" game since actual
money is in play instead of tournament chips.
River
The final community card.
Rock
A player who plays very tight, not very creatively.
He raises only with the best hands. A real rock is fairly
predictable: if he raises you on the river, you can
throw away just about anything but the nuts.
Runner
Typically said "runner-runner" to describe
a hand that was made only by catching the correct cards
on both the turn and the river. Example: "He made
a runner-runner flush to beat my trips." See also
"backdoor."
Satellite
A tournament that does not award cash to its winners,
but a seat (or seats) in a subsequent "target" tournament.
Scare Card
A card that may well turn the best hand into trash.
If you have Tc-8c and the flop comes Qd-Jd-9s, you almost
assuredly have the best hand. However, a turn card of
Td would be very scary because it would almost guarantee
that you are now beaten.
Second Pair
A pair with the second highest card on the flop. If
you have As-Ts, and the flop comes Kd-Th-6c, you have
flopped second pair. See "top pair."
Sell
As in "sell a hand." In a spread-limit game,
this means betting less than the maximum when you have
a very strong hand, hoping players will call whereas
they would not have called a maximum bet.
Semi-Bluff
A powerful concept first discussed by David Sklansky.
It is a bet or raise that you hope will not be called,
but you have some outs if it is. A semi-bluff may be
correct when betting for value is not correct, a pure
bluff is not correct, but the combination of the two
may be a positive expectation play. Example: you have
Ks-Qs, and the flop is Th-5s-Jc. If you bet now, it's
a semi-bluff. You probably don't have the best hand,
and you'd like to see your opponents fold immediately.
Nevertheless, if you do get callers, you could still
improve to the best hand.
Set
Three of a kind when you have two of the rank in your
hand, and there is one on the board.
Short Stack
A number of chips that is not very many compared to
the other players at the table. If you have $10 in front
of you, and everybody else at the table has over $100,
you are playing on a short stack.
Showdown
The point at which all players remaining in the hand
turn their cards over and determine who has the best
hand -- i.e., after the fourth round of betting is completed.
Of course, if a final bet or raise is not called, there
is no showdown.
Side Pot
A pot created in which a player has no interest because
he has run out of chips. Example: Al bets $6, Beth calls
the $6, and Carl calls, but he has only $2 left. An
$8 side pot is created that either Al or Beth can win,
but not Carl. Carl, however, can still win all the money
in the original or "center" pot.
Slow Play
To play a strong hand weakly so more players will stay
in the pot.
Small Blind
The smaller of two blind bets typically used in a Hold’em
game. Normally, the small blind is one-third to two-thirds
of a first round bet. See also "big blind"
and "blind."
Smooth Call
To call. Smooth call often implies slow playing a strong
hand.
Soft-Play
To go easy on another player at the table (e.g., not
betting or raising against him).
Splash the Pot
To toss chips directly into the pot rather than put
them in a stack in front of you. Don't do it.
Split Pot
A pot that is shared by two or more players because
they have equivalent hands.
Split Two Pair
A two pair hand in which one of each of your cards'
ranks appears on the board as well.
Spread-Limit
A betting structure in which a player may bet any amount
in a range on every betting round. A typical spread-limit
structure is $2-$6, where a player may bet as little
as $2 or as much as $6 on every betting round.
Stop-and-Go
A play where you call (rather than re-raising) a raise,
but then come out betting on the next card.
Straddle
An optional extra blind bet, typically made by the player
one to the left of the big blind, equal to twice the
big blind. This is effectively a raise, and forces any
player who wants to play to pay two bets. Furthermore,
the straddler acts last before the flop, and may "re-raise."
String Bet
A bet (more typically a raise) in which a player doesn't
get all the chips required for the raise into the pot
in one motion. Unless he verbally declared the raise,
he can be forced to withdraw it and just call. This
prevents the unethical play of putting out enough chips
to call, seeing what effect that had, and then possibly
raising.
Structured
Used to apply to a certain betting structure in poker
games. The typical definition of a structured Hold’em
game is a fixed amount for bets and raises before the
flop and on the flop, and then twice that amount on
the turn and river. Example: a $2-$4 structured Hold’em
game: bets and raises of $2 before the flop and on the
flop; $4 bets and raises on the turn and river.
Suited
A Hold’em starting hand in which the two cards
are the same suit.
Table Stakes
A rule in a poker game meaning that a player may not
go into his pocket for money during a hand. He may only
invest the amount of money in front of him into the
current pot. If he runs out of chips during the hand,
a side pot is created in which he has no interest. All
casino poker is played table stakes. The definition
sometimes also includes the rule that a player may not
remove chips from the table during a game. While this
rule might not be referred to as "table stakes," it is enforced almost universally in public poker games.
Tell
A clue or hint that a player unknowingly gives about
the strength of his hand, his next action, etc. May
originally be from "telegraph" or the obvious
use that he "tells" you what he's going to
do before he does it.
Thin
As in "drawing thin." To be drawing to a very
few outs, perhaps only one or two.
Tilt
To play wildly or recklessly. A player is said to be "on tilt" if he is not playing his best, playing
too many hands, trying wild bluffs, raising with bad
hands, etc.
Time
(1) A request by a player to suspend play while he decides
what he's going to do. Simply, "Time, please!" If a player doesn't request time and there is a substantial
amount of action behind him, the dealer may rule that
the player has folded.
(2) An amount of money collected either on the button
or every half hour by the cardroom.
To Go
The amount a player must call if he wishes to continue
playing.
Toke
A small amount of money (typically $.50 or $1.00) given
to the dealer by the winner of a pot. Quite often, tokes
represent the great majority of a dealer's income.
Top Pair
A pair with the highest card on the flop.
Top Set
The highest possible trips. Example: you have Tc-Ts,
and the flop comes Td-8c-9h. You have flopped top set.
Top Two
Two pair, with your two hole cards pairing the two highest
cards on the board.
Top and Bottom
Two pair, with your two hole cards pairing the highest
and lowest cards on the board.
Trips
Three of a kind.
Turn
The fourth community card. Put out face up, by itself.
Also known as "fourth street."
Under the Gun
The position of the player who acts first on a betting
round. For instance, if you are one to the left of the
big blind, you are under the gun before the flop.
Underdog
A person or hand not mathematically favored to win a
pot. For instance, if you flop four cards to your flush,
you are not quite a 2:1 underdog to make your flush
by the river (that is, you will make your flush about
one in three times). See also "dog."
Value
As in "bet for value." This means that you
would actually like your opponents to call your bet
(as opposed to a bluff). Generally it's because you
have the best hand. However, it can also be a draw that,
given enough callers, has a positive expectation.
Variance
A measure of the up and down swings your bankroll goes
through. Variance is not necessarily a measure of how
well you play. However, the higher your variance, the
wider swings you'll see in your bankroll.
Wheel
A straight from ace through five.
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